ZUKO 3D (Avatar: The Last Airbender)

For this project, my primary aim was to incorporate a stylized effect, all of that coming from my 3D base. The idea was to create a dynamic visual 2d/3d feeling, this involved a lot of shading work and hand-painting techniques. Mario Halloween 2023 was my project that pushed me to learn from my mistakes and try something more complex for this character.
It was a pretty fun project.
Created with Autodesk Maya, Substance Painter, arnold and Xgen for the hair.

The shader + videotutorial on how to use it is available in my store.
Original concept by: @myrthena

The shading was based on hand-painting textures, masks, and fresnels.

The shading was based on hand-painting textures, masks, and fresnels.

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